Complete Guide To Honey Select 2 Coordinate Files: Creation, Installation, And Troubleshooting
In Honey Select 2: Libido, a coordinate file (.png) stores the complete clothing, accessory, makeup, and hair configuration of a character independently from their physical body data. Managing coordinates allows players to swap outfits seamlessly, import community-created fashion sets, and organize modular wardrobe presets across different character models.
What Is a Coordinate in Honey Select 2?
In Illusion's character creation engine, characters consist of two primary data layers: physical anatomy (morphs, skin textures, eye shapes, and base parameters) and cosmetic styling (garments, shoes, jewelry, headwear, hair, and cosmetic shaders).
A Coordinate (often referred to simply as an outfit preset) isolates the second layer. When saved, the game generates a standard PNG image with embedded binary metadata encoded inside the file structure. This modular separation provides distinct advantages:
- Model Independence: Any female coordinate can be applied to any female character card, and any male coordinate can be loaded onto any male card, without altering the underlying facial structure, height, or body proportions.
- Lightweight Sharing: Instead of sharing an entire character card with redundant texture duplicates, creators can distribute standalone outfit designs.
- Scene Customization: In the Studio mode (
StudioNEOV2), coordinating scenes with multiple clothing swaps becomes dramatically faster because outfits can be loaded on the fly without resetting poses or physical morphs.
The coordinate system directly interfaces with Illusion's garment slot hierarchy, handling top wear, bottoms, innerwear, gloves, footwear, and accessory attachment points.
Directory Architecture: Where Coordinates Belong
Placing coordinate files into the correct folder path is critical. Honey Select 2 will fail to display coordinate cards in the user interface if they are placed in root character folders or generic screenshot directories.
The file structure within your base game installation directory should follow this exact path:
- [Honey Select 2 Root Folder]
- UserData
- coordinate
- female (or male)
- coordinate
- UserData
Path Specifications
- Female Outfits:
Honey Select 2\UserData\coordinate\female\ - Male Outfits:
Honey Select 2\UserData\coordinate\male\
Within these folders, subfolders are supported by the engine and the BepInEx-based UI enhancement plugins (such as MakerSearch or Extended Save/Load). Creating subdirectories (for example, UserData\coordinate\female\Casual\ or UserData\coordinate\female\Fantasy\) helps prevent loading stutter when dealing with thousands of community cards.
Do not confuse this path with UserData\chara\female\. Placing a coordinate PNG into the chara directory will cause the card to appear broken or fail to read the head and body data during character selection.
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How to Install and Load Coordinate Cards
Adding community-created coordinate cards to your game involves downloading the PNG file, verifying its file integrity, and loading it within the Character Maker.
Step-by-Step Installation
Obtain the Original File: Download the coordinate PNG image. Ensure that the image has not been compressed by third-party image hosts or social platforms (such as standard Discord uploads or Twitter previews), as typical compression strips the embedded Exif and binary data where the outfit information resides.
Transfer to Directory: Copy or move the
.pngfile intoHoney Select 2\UserData\coordinate\female\(ormaledepending on gender).Launch the Game: Open the Character Maker (Customization mode) from the main menu or via Studio.
Open the Coordinate Interface: Navigate to the Clothes tab on the left-side control panel.
Access Presets: Click on the Coordinate Load / Save button (often represented by a hanger icon or labeled "Coordinate").
Apply the Outfit: Browse the generated thumbnail grid, select the desired outfit card, and click Load.
Clothes Tab
Coordinate Submenu
Select Thumbnail
Click "Load"
How to Create and Export Custom Coordinates
Building custom coordinates requires an understanding of how slots interact to prevent clipping and how color palettes synchronize across modular pieces.
1. Dressing the Model
Inside the Character Maker, select the Clothes tab. Equip items across all fundamental categories:
- Outer/Top: Shirts, jackets, dresses, or robes.
- Bottoms: Skirts, pants, or shorts (disabled automatically if a full-body dress is selected in the top slot).
- Innerwear: Undergarments (bras, panties, bodystocks).
- Gloves & Socks: Arm and leg coverings.
- Shoes: High heels, boots, sneakers, or flats.
2. Refining with Accessories
Switch to the Accessories sub-tab. The vanilla game supports up to 20 accessory slots, while modded installations running MoreAccessories can expand this limit significantly.
- Assign each accessory to an appropriate bone anchor (e.g., Head, Hand, Spines, or Pelvis).
- Adjust the 3-axis translation, rotation, and scale values to prevent clipping into the character's base clothing or mesh boundaries.
3. Material and Color Mapping
Utilize the built-in color picker and pattern shaders. Coordinate files save:
- Primary, secondary, and tertiary RGB values.
- Gloss, smoothness, and metallic sheen intensity.
- Pattern textures applied via UV coordinates, including their horizontal/vertical tiling factors.
4. Exporting the Coordinate Card
Once the outfit design is complete:
- Open the Coordinate menu inside the Clothes section.
- Click Save New Coordinate.
- The game will prompt the internal camera. Frame your camera angle using the middle mouse button and right-click rotations to generate a clean preview thumbnail.
- Confirm the save. The generated
.pngin yourUserData\coordinate\folder is now ready for personal reuse or external distribution.
Mod Dependencies and the Sideloader Framework
The primary challenge when downloading community coordinates is missing content. A coordinate card does not embed custom 3D meshes or novel textures; it only stores the instructions and IDs that call those meshes from your local game files.
Understanding Zipmod Architecture
Modern Honey Select 2 setups rely heavily on BepInEx and the Sideloader modding framework (integrated through the Illusion Modding Architecture). Custom clothes are distributed as .zipmod archives and placed into:
[Honey Select 2 Root Folder]\mods\
When a coordinate relies on a custom top, skirt, or accessory, it looks for the specific GUID (Globally Unique Identifier) assigned inside that .zipmod's internal XML manifest.
| Dependency Type | What It Contains | Behavior If Missing |
|---|---|---|
| Base Game Item | Official Illusion meshes and textures | Loads perfectly on clean installations. |
Sideloader Mod (.zipmod) |
Custom meshes, textures, normal maps | The slot loads as empty/naked; card metadata persists. |
| Hardmod (AB Data) | Overwritten Unity asset bundles in abdata |
Asset fails to load or causes game-wide texture anomalies. |
| Plugin Extensions | Advanced script parameters (e.g., dynamic physics, accessory scaling) | Accessory positions reset to bone origin (0,0,0) or fail to move with physics. |
If you load a coordinate and the character appears in base undergarments or missing critical accessories, you lack the specific mod packages the creator used during coordinate assembly.
Advanced Management: Plugins and Extended Functionality
Advanced users running modded environments utilize plugins to break the limitations of the vanilla outfit system.
MoreAccessories
Developed to expand the default accessory limits, the MoreAccessories plugin allows virtually unlimited cosmetic additions. When saving coordinates that exceed the default 20 slots, ensure that downstream users also have the plugin installed; otherwise, any accessory occupying slot 21 or higher will simply fail to instantiate.
MaterialEditor
The MaterialEditor plugin allows modders to directly tweak Unity engine shader properties on any garment slot. Using MaterialEditor, you can:
- Adjust Alpha thresholds to make sections of clothing transparent.
- Apply custom normal maps or metallic-smoothness maps on materials that do not natively support them.
- Force two-sided rendering on backfaces to prevent geometry invisibility from extreme viewing angles.
These customized shader values are serialized directly into the coordinate card's extended data blocks, meaning the recipient must also run MaterialEditor to see the modified shaders correctly.
ColorFill & Pattern Plugins
Custom patterns and color palettes can be transferred across slots. When using advanced overlays, tools like KSO (KSOX) or specialized texture injectors ensure that coordinate patterns retain their precise tiling vectors and alignment offsets across different body sizes.
Troubleshooting Common Coordinate Issues
When working with community presets or porting coordinates between environments, several recurring technical issues can arise.
- Coordinate Loading Issue
- Card Not Visible in Menu?
- Check file format (Must be valid .png, not converted from .webp or .jpg)
- Verify path: UserData\coordinate\female\ (not UserData\chara)
- Clothes Missing / Stripped?
- Missing dependency (.zipmod missing from \mods\ folder)
- Card was built for an incompatible gender/slot
- Misplaced / Floating Accessories?
- Missing "MoreAccessories" plugin
- Root bone scaling differences (Character body morphs deviating from standard)
- Card Not Visible in Menu?
1. The Coordinate Card Does Not Appear in the Load Menu
- Incorrect File Format: If an image was saved as
.webpor.jpgand manually renamed to.png, the binary data header is corrupted. The engine will skip the file during directory parsing. You must re-download the original file from the source without allowing browser extensions to convert image types. - Wrong Directory: Confirm the file is in
UserData\coordinate\female(ormale), not in the mainUserData\charadirectory.
2. The Character Appears Completely Naked or Missing Specific Layers
- This is the standard behavior when the local game installation lacks the required
.zipmoddependencies. - Inspect the card using utility software such as KKManager (which includes card inspection and dependency checking tools for Illusion games). These utilities read the card's embedded manifest and list missing asset GUIDs.
3. Floating or Severely Misaligned Accessories
- Accessories parented to specific bones (like wrists or ankles) rely on coordinate transform offsets. If the target character has extreme body morphs (such as drastically shortened limbs or exaggerated muscle mass), accessories configured on a character with standard proportions may clip or float.
- Manually click the misaligned accessory in the Accessories tab, ensure the correct parent bone is selected, and adjust the position sliders to match your model's geometry.
4. Overwrite Warnings and ID Conflicts
- When two conflicting legacy mods use the same item ID number inside the internal game tables, loading a coordinate may pull the wrong texture or a corrupted 3D mesh. Migrate older modifications to the Sideloader
.zipmodformat to bypass hardcoded slot conflicts permanently.
Frequently Asked Questions
Can I use Honey Select 2 coordinates in AI Shoujo (AI Girl)?
Yes. Honey Select 2: Libido and AI Shoujo share the same underlying core engine and clothing slot architecture. Most coordinate cards created in AI Shoujo can be loaded directly into Honey Select 2, provided the required clothing items (whether base assets or identical .zipmod files) exist in your Honey Select 2 installation.
Do coordinates change a character's body size or face?
No. Coordinate files strictly contain cosmetic data: garments, accessories, footwear, makeup, and hair assignments. Loading an outfit will never alter the underlying character's height, breast size, facial morphs, skin textures, or body paint.
Why do some accessories appear at the character's feet?
When an accessory requires an attachment bone provided by an uninstalled skeleton mod or plugin, or if the attachment target defaults to null, the game instantiates the accessory at the world or model origin point (0, 0, 0), which rests directly between the character's feet. Reassign the accessory's parent bone in the maker UI to resolve this.
Can male characters wear female coordinate cards?
Not natively. The internal slot definitions, skeletal weightings, and mesh designs are separated by gender within the engine. Attempting to force female coordinates onto male characters requires cross-dressing plugins, and even with utility overrides, significant mesh distortion and clipping will typically occur due to structural differences in character rigs.
How do I share coordinate cards without breaking them?
Always upload coordinate PNG files to platforms or file hosts that preserve byte-for-byte image data. Never upload them directly through platforms that automatically compress images into optimized formats (such as standard social media feeds). Hosting cards on dedicated repositories, direct cloud storage (like Google Drive or MEGA), or archiving them inside a .zip file ensures the metadata remains completely intact.
Recommended Next Steps
To maximize your efficiency when building and organizing coordinate libraries:
- Audit Your Plugins: Verify that your game setup includes up-to-date installations of BepInEx, BepisPlugins, Sideloader, and MoreAccessories.
- Implement Folder Categories: Create subdirectories under
UserData\coordinate\female\(e.g.,Swimwear,Formal,Combat,Casual) to keep your maker menus structured and clean. - Use Card Parsing Utilities: Integrate tools like KKManager to quickly scan newly downloaded coordinate archives for missing mods before launching your scene creation workflows.